Game pc strategi offline. The best strategy games on PC

Game pc strategi offline. The best strategy games on PC

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One moment, please.The 12 Best Offline Strategy Games to Play



  When the dust settles after a big fight, you'll hardly recognise the area.  


The 50 best strategy games on PC in | Rock Paper Shotgun - 1. Thronebreaker: The Witcher Tales (2018)



 

The hand-drawn art style will appeal to fans of anime and manga series , however, those looking for an offline strategy game with a satisfying story will also find a lot to enjoy here. Download Valkyria Chronicles 4 for your platform. Game Dev Tycoon is a simulation strategy game that allows gamers to experience the life and career of game developers from starting out in your garage to opening your own major gaming studio.

Players get to partake in every major decision involved in game making such as pitching ideas, researching new tech, responding to negative and positive game reviews, and even firing employees.

This is a sim game with a difference. Download Game Dev Tycoon for your platform. Pocket City is a very solid city building game for iOS and Android devices that will appeal to fans of Sim City and other similar strategy games.

In Pocket City , players are given complete control of a city's development and must build roads, utilities, entertainment sites, and residential areas to help encourage people to move into and stay in the new metropolis. This game features a very simple design aesthetic that makes things easy to see on small screens and Pocket City's in-game mission list will keep players continually building and adjusting their creations. Free and paid versions are available on Android while iOS users will need to buy the game outright before using.

Download Pocket City for iOS. Download Pocket City for Android. Thronebreaker's price feels expensive considering it was originally going to be a free mode in Gwent. Thronebreaker: The Witcher Tales is part digital card game, part roleplaying, and part strategy game set within the fantasy world of The Witcher, a popular book and video game series.

Like the main Witcher titles, Thronebreaker features a strong emphasis on interactive story elements and character interactions but differs by replacing most of the combat with the digital card game, Gwent. There's some genuine strategy required in all aspects of Thronebreaker and the game introduces new mechanics at a gradual pace so the player never feels too overwhelmed. The main story campaign will keep most people busy for well over 24 hours of playtime and there's a lot to uncover for those that take their time.

Enemy Within is completely standalone though and features a full storyline, maps, characters, and weapons for iOS and Android users to enjoy. Fans of turn-based action strategy titles will enjoy XCOM: Enemy Within while science fiction enthusiasts will be especially satisfied with its story, characters, and atmospheric world. When you visit this site, it may store or retrieve information on your browser, mostly in the form of cookies. Cookies collect information about your preferences and your device and are used to make the site work as you expect it to, to understand how you interact with the site, and to show advertisements that are targeted to your interests.

You can find out more and change our default settings with Cookies Settings. By Brad Stephenson. Brad Stephenson. Fortunately, there's now OpenXcom , which takes the game apart and puts it back together again with a new code base designed to run on modern computers. It also means it's free from all the irritating bugs and limitations that played the original, and you can mod it. You can still buy the original if you really want, but OpenXcom is definitely a more enjoyable experience in Of course, the Firaxis remake is even better today, but when you're in the thick of a terror mission, with chrysalids seemingly pouring out of the walls, or in those last hours when you finally seem capable of taking the fight to the aliens, there's still nothing else quite like X-COM.

Not even XCOM. In the beginning, there was Total Annihilation. The year is , the year that Duke Nukem Forever went into production.

Cavedog's RTS went large, weaving enormous sci-fi battles and base-building around a central Commander unit that is the mechanical heart of the player's army. Supreme Commander followed ten years later. Total Annihilation designer Chris Taylor was at the helm for the spiritual successor and decided there was only one way to go.

Initially, it's the scale that impresses. Starting units are soon literally lost in the shadow of enormous spiderbots as orbital lasers chew the battlefield to pieces. Spectacle alone wouldn't make Supreme Commander one of the greatest RTS games ever released, however, and there's plenty of strategic depth behind the blockbuster bot battles.

It's a game in which the best players form their own flexible end-goals rather than simply rushing to the top of the ladder. Yes, there's a drive toward bigger and better units, but the routes to victory are many - some involve amphibious tanks, others involve enormous experimental assault bots and their ghostly residual energy signatures.

Indeed, we recommend playing Supreme Commander: Forged Alliance these days, which is a standalone expansion to the base game. This adds loads of extra units, an entirely new faction, new maps and a new single-player campaign, and it's a better sequel than the actual sequel.

One of the hurdles strategy games often face is finding the challenge and fun in tasks and themes that don't immediately seem attractive or entertaining. War games and theme park management have certain, obvious appeals, but when taxation and logistics seem to be the order of the day, a game can quickly look a lot like a job.

Imperialism 2 is one such game. Although its scope is impressive and the idea of ruling a country and building an empire is potentially exciting, SSI's game focuses on labour and resource management, and is mainly about solving problems of supply and economics. That it succeeds in making these elements of rule both engaging and relatively accessible is down to the strength of the design.

By concentrating on logistics, Imperialism and its sequel become games about the big picture that the smaller details are part of, rather than lists of numbers and complicated spreadsheets. Micromanagement is out and important nation-wide decisions are well and truly in. Some might call Slipways a 4X-lite. We prefer the term 'grand-strategy-themed puzzle game'. For starters, it's a lot more immediate and moreish than other go forth and conquer space operas, as here you're tasked with creating a prosperous network of interlinking planets, keeping resources flowing to make sure everyone's got the thing they need to thrive.

The catch? The titular slipways can't overlap, so you'll need to be thinking a few steps ahead with every expansion. Trust us, keeping everyone happy - Slipways' version of civic and public order - is no small task. If planets start getting antsy, then you run the risk of getting booted out of office, presumably into the cold coffin of space, ending your run. But here's the thing, most runs last a couple of hours tops - 45 minutes if you're good - making it much easier to dip your toe into if you're too time-starved for yet another pop at Stellaris or Crusader Kings 3.

From archfiends to gods. Wannabe gods. Dominions IV, like Solium Infernum, can be off-putting at first. It has a complicated rule-set that takes a few playthroughs or a determined study of the monstrous manual to understand, and even when a session begins, following the flow of action can be difficult. That's despite the game being separated into tidy turns, with distinct sets of instructions to put into action. There are cities to build, victory points to secure and armies to move around the randomly generated maps.

That tricksy rule-set, along with a combination of graphics that are functional at best and a demanding interface, can make the basics hard to grasp. Or perhaps it's that there are no basics. Break through the hard crust, however, and there are rich veins to tap into. The clash of deities isn't a re-skin of monarchs or emperors at war - there are disciples to nurture, totems to worship and all manner of nations that can be subject to the whims of the possibly-tentacled pretenders.

Endless Legend is unspeakably beautiful. Every part of it was made with care and thought, and a commitment to making an often formulaic sub-genre interesting and strange and enticing. Each world asks to be revealed, each faction stokes curiosity. There are the bizarre cultists and their sole, massive city, who fanatically raze anything they conquer after they've learned what they can from it. There's the dour Broken Lords who are haunted suits of armour, unable to use food but able to reproduce with 'dust', the game's mysterious magical currency, which itself is key to why one of our favourite factions, the Roving Clans, are so interesting.

They're nomads obsessed with collecting dust to unlock its true power. They're totally unable to declare war, but they get a cut of every market trade and can hire the best mercenaries. In addition to the expansion and conquest, there are story arcs to follow by sending armies to the right places, which themselves can drive conflict or political wrangling.

From the faction-specific units on the turn-based tactical battles to the esoteric faction rules that even, god help us, invite roleplaying, everything about Endless Legend aims to take strategy games somewhere new and better. From some of the team behind the dungeon crawling Legend of Grimrock games, this turn-based tactics game offers just the right balance between Into The Breach-style solution-finding, and improvisational disaster mitigation along the lines of XCOM.

Using a small party of three and later four characters, upgraded between battles in classic RPG style, players must navigate thirty-five extremely well-designed missions, completing core objectives to progress and nailing secondary objectives to gain extra upgrade resources.

With no enforced single sequence to mission order, and with replaying missions to complete secondary objectives being encouraged, it's very rare to feel stuck, despite some pretty challenging situations. The whole package is wrapped in a lush and surprisingly cheery fantasy dressing, with dialogue that's more endearing than it needs to be, and a merry sense of adventure. It's not the longest game by any means, but the handcrafted nature of each mission, as well as the impressive variety of enemies, puzzles and objectives encountered, mean that things never start to feel stale.

Although it's not often regarded as part of the pantheon of strategy games, Rise Of Nations is the closest thing to a real-time take on Civilization that we've seen. Spanning the history of warfare from catapults and caravels to submarines and stealth bombers, it's a game of territorial control and long-term decision-making that could be mistaken for a simplified war game.

Incorporating resource management, attrition, formations and tactical use of terrain, it's a complex and rewarding game that sold exceptionally well at release but doesn't seem to have fuelled discussion in the way that many of its contemporaries do. As the last original game designed by Civ II creator Brian Reynolds, it stands as a suitable book-end to his career so far, but hopefully not an endpoint. Following on from the adaption of the Total War formula to the Warhammer fantasy setting, 's Battlefleet Gothic: Armada 2 proved yet again that not all Games Workshop licences gravitate towards dangerous mediocrity.

It pushes a lot of the same buttons as Total War. You build up persistent multi-unit forces on a campaign layer, then position them on a tactical map and shove them into the enemy in a long, grinding bout of micromanaged carnage.

The difference is that you're battling with baroque, city-sized starships crewed by millions of lunatics. Of course, it's nothing like what actual space combat would resemble, being played on a 2D field - it's more like WWI-era battleship combat, embiggened to fit the maximalist aesthetic of Warhammer 40K.

Even so, it's got that level of internal consistency that suspends all disbelief. If anything, the strategic game is a little light, but not so much that it feels stripped down, and there's an impressive level of narrative customisation for each of its three playable factions - the obvious humans, the Very Very Hungry Caterpillars a.

However and whatever you choose to play, you're guaranteed one hell of a light show. Galactic Civilizations 2 succeeds by sticking to the basics. That's not to say there's anything basic about the game itself, but there are no unexpected twists.

You take control of a space-faring race and you conquer the galaxy, just as the 4X gods intended. Stardock's game succeeds by implementing all of the expected features - diplomacy, economics, planetary management, warfare - in an enjoyably solid fashion.

The AI is notable, both for the challenge it offers and the way that it operates. Although it does receive boosts at the highest difficulty levels, there's also a credible attempt to simulate counter-strategies tailored to the player's actions.

The Endless Universe release, or Ultimate Edition, is also bundled with the two expansions, one of which adds the ability to destroy solar systems.

The strategic portion of the game manages to instil resource gathering and experience grinding with the excitement of exploration and questing, while the tactical battles rarely become rote despite the limitations of an 11x15 hex map. It's a wonderful example of several simple concepts executed well and locked together in a whole far greater than the sum of its parts.

A huge part of the game's success lies in its approach to progression. As is often the case in strategy and RPG games alike, the goal in each scenario is to uncover a map and make all of the numbers go as high as possible.

Build lots of units, level up heroes and gather gold until there's no space left in your coffers. New World Computing ensure that there's always something interesting behind the fog of war, however, and that every step toward victory feels like a tiny fantastic subplot in its own right.

Just look at the towns for proof - every building and upgrade feels like an achievement, and part of a beautiful, fantastic tapestry. If you had to describe Neptune's Pride in a few words, it'd sound like almost any other game of galactic conquest. Planets and ships can be upgraded, and, as ever, you'll be trying to gather as much science, industry and money as possible.

The twist in this particular tale is the speed of the game - or, perhaps, the distances involved. Sending a fleet to explore, invade or intercept takes hours. There's no way to speed up the passage of time so what to do while waiting?

Neptune's Pride is not one of those freemium games that allow you to buy gems why is it always gems? Instead, most of the game takes place in the gaps between orders, as alliances are forged, promises are made and backs are stabbed.

Due to the long-form nature of a campaign, Neptune's Pride will live with you, needling at the back of your mind, and you'll find yourself switching strategies in the anxious early hours of the morning, betraying friends and playing into the hands of your enemies. Most XCOM-alikes end up disappointing, but Warhammer 40, Mechanicus managed to achieve a decent enough treatment of XCOM's turn-based combat sub-genre, while adding enough creative idiosyncrasies to make it thoroughly charming in its own right.

You play as a faction of deranged cyborg techno-monks, plundering the depths of an alien tomb in search of ancient technologies, enlightenment, or sometimes just additional fuel for your knackered starship.

Needless to say, the tomb is the resting place of countless miserable metal skeletons yep, it's those necrons again , who want to chase you out with a rolled-up newspaper made from searing green radiation. This is an adventure that captures that 'one more mission' addictiveness, and it's superbly written, too. The various bickering cyber-clerics behind your expedition are genuinely memorable characters, and you find yourself gripped - and occasionally even laughing - as their story unfolds in between missions.

The game's also dripping with atmosphere, with moody battlefields, light choose-your-own-adventure elements in between fights, and a grimy industrial soundtrack that sounds like what a bunch of Gregorian monks might create if given access to an abandoned factory, a synth setup, and more than a little ketamin. On the face of things, BattleTech might look like XCOM with giant robots, but those big metal suits aren't just there for show - they're what makes BattleTech so distinctive.

A big ol' mech doesn't much care when it loses an arm, for instance - it just keeps on fighting. Working out how to down these walking tanks both a permanently and b in a way that preserves enough of it to take home and use as parts to build a new one yourself is the key strategy here. BattleTech is sometimes too slow for its own good though mods and a patch address this , but stick with it and it becomes an incredibly satisfying game of interplanetary iron warfare and robo-collection.

Men of War is a real-time tactics game that simulates every aspect of the battlefield, from the components of each vehicle to the individual hats on your soldiers' heads.

The hats are not a gimmick. Best Way have built a full scale real-time tactical game that simulates its world down to the smallest details.

If you've ever played an RPG and scowled when a giant rat's inventory reveals that it had a pair of leather trousers and a two-handed sword secured beneath its tail, Men Of War will be enormously pleasing.

Ammunition, weaponry and clothing are all persistent objects in the world - if you need an extra clip for your gun, you'll have to find it in the world rather than waiting for a random loot drop. If you need backup, or replacements for fallen men of war , you'll be able to find them in friendly squads who exist as actual entities on the map rather than as abstract numbers in a sidebar. The credibility of the world isn't window-dressing.

All of that simulation serves a greater purpose, allowing for desperate vehicle captures, as a seemingly doomed squad realises that they might be able to commandeer the Panzer they took out moments ago, patch it up and continue to fight the good fight. For five seconds at a time, Frozen Synapse allows you to feel like a tactical genius. You provide orders for your team of soldiers and then watch as enemies waltz right into your line of fire, or find themselves caught between a rock and a hard place, right on the killing floor.

The next five seconds might flip everything around though, leaving you feeling like a dolt. The beauty of Mode 7's clean and colourful game is that it plays on confidence and intuition rather than detailed analysis.

Each 1v1 round of battle takes place on a randomised map, both participants draw up their orders and then execute simultaneously. Maybe you'll have to take on the aggressive role, knowing that this particular enemy commander prefers to set up an ambush and wait. In a few short minutes, you'll perform flanking manoeuvres, lay down covering fire, attempt to breach and clear a room, and watch in horror as everything goes wrong again.

But when a plan comes together? You're a genius again, for at least five seconds more. Imperator's launch was met with a seriously mixed reaction from devotees of Paradox Development Studio's grand strategy games, but we personally felt it stood toe to toe with the strongest of its stablemates. With its window of play opening in BC, the game follows the formula set by 's Europa Universalis: you're presented with a map of the world, on which you can examine every discrete political entity that existed at the time, before choosing one to pilot onwards through time.

It's a great moment in history to choose, with Rome poised between early collapse and expansion into a continent-eating juggernaut, Carthage lurking in the wings, and everything to play for in the chaotic fallout of Alexander's empire. Rome itself is a beautiful headache to play, with internal politics and infrastructure growing harder and harder to manage as the legions seize more territory: it's a game that's less about building an empire, and more about holding it together.

For those who weren't happy with Imperator at launch, it's already undergone several transformative and free patches to address player criticism, and the reaction from fans seems to be encouraging. If you've not dipped into it so far, now's a good time. It's incredible to think that nobody has taken Jagged Alliance 2 on face to face and come out on top. There are other games with a strategic layer and turn-based tactical combat, sure, and there are plenty of games that treat mercenaries, guns and ammo in an almost fetishistic fashion - but is Jagged Alliance 2 still the best of its kind?

Doubts creep in every once in a while and, inevitably, that leads to a swift re-installation and several days lost in the war for Arulco. Jagged Alliance 2 is still in a class of its own and despite the years spent in its company, it's hard to articulate the reasons why it has endured.

The satisfaction of gaining territory in the slow creep across the map is one reason, and the tension of the tactical combat is another. Even the inventory management feels just right, making every squad the equivalent of an RPG's party of adventurers. But it's the character of the squad members that seals the deal. Each has enough personality to hang a hundred stories on - remember the time Fox bandaged Grunty's wounds in the thick of a firefight a turn before he bled out, or the time Sparky made an uncharacteristically good shot and saved an entire squad's bacon?

If you don't, go play Jagged Alliance 2 and make some memories. It's glorious. To EA's enormous credit, the Remastered Collection does those old games proud, rendering ridiculous FMV in modern resolutions, turning pixelated sprite art crisp, applying UI improvements from later games back to the original, as well as rebuilding the multiplayer, adding a map editor, and more. It's a great package - and heck, worth it for the remastered music alone. It's challenging, bite-sized, and dynamic.

As you unlock new types of mechs and mech upgrades you gain inventive new ways to toy with your enemies. The game cleverly uses scarcity of opportunity to force you into difficult dilemmas. At any one time you might have only six possible scan sites, while combat encounters are largely meted out by the game, but what you choose to do with this narrow range of options matters enormously.

You need to recruit new rookies; you need an engineer to build a comms facility that will let you contact more territories; you need alien alloys to upgrade your weapons. You can probably only have one. In Sid Meier described games as "a series of interesting decisions. The War of the Chosen opens in new tab expansion brings even more welcome if frantic changes, like the endlessly chatty titular enemies, memorable nemeses who pop up at different intervals during the campaign with random strengths and weaknesses.

Sneaky tactics doesn't come in a slicker package than Invisible Inc. It's a sexy cyberpunk espionage romp blessed with so much tension that you'll be sweating buckets as you slink through corporate strongholds and try very hard to not get caught. It's tricky, sometimes dauntingly so, but there's a chance you can fix your terrible mistakes by rewinding time, adding some welcome accessibility to the proceedings.

First, you manage stockpiles, and position missile sites, nuclear submarines and countermeasures in preparation for armageddon. This organisation phase is an interesting strategic challenge in itself, but DEFCON is at its most effective when the missiles fly. Blooming blast sites are matched with casualty numbers as city after city experiences obliteration. Once the dust has settled, victory is a mere technicality.

Unity of Command was already the perfect entry point into the complex world of wargames, but Unity of Command 2 opens in new tab manages to maintain this while throwing in a host of new features. It's a tactical puzzle, but a reactive one where you have the freedom to try lots of different solutions to its military conundrums. Not just a great place to start, it's simply a brilliant wargame. Hearts of Iron 4 opens in new tab is a grand strategy wargame hybrid, as comfortable with logistics and precise battle plans as it is with diplomacy and sandboxy weirdness.

Ostensibly game about World War 2, it lets you throw out history as soon as you want. Want to conquer the world as a communist UK? Go for it. Maybe Germany will be knocked out of the war early, leaving Italy to run things.

You can even keep things going for as long as you want, leading to a WW2 that continues into the '50s or '60s. With expansions, it's fleshed out naval battles, espionage and other features so you have control over nearly every aspect of the war. Steel Division: Normandy 44 opens in new tab takes its cues from Eugen Systems' exceptional Wargame series opens in new tab , combining the titular subgenre with loads of RTS goodness. Normandy 44 takes the action back to World War 2 and tears France apart with its gargantuan battles.

It's got explosive real-time fights, but with mind-boggling scale and additional complexities ranging from suppression mechanics to morale and shock tactics.

The sequel, Steel Division 2 opens in new tab , brings with it some improvements, but unfortunately the singleplayer experience isn't really up to snuff. In multiplayer, though, it's pretty great.

And if the World War 2 setting isn't your cup of tea, the older Wargame series still represents some of the best of both RTS and wargaming, so they're absolutely worth taking for a spin.

We're always updating this list, and below are a few upcoming games that we're hoping we'll eventually be able to include. These are the strategy games we're most looking forward to, so check out what you should be keeping an eye on. In Company of Heroes 3 opens in new tab , the focus is on the Med, with the fighting taking place across North Africa and Italy.

There's also a dynamic turn-based campaign, where you can pretty much do everything that's possible in the RTS layer, whether that's dropping artillery strikes on enemy or sending engineers in to deactivate mines.

There's also an expanded destruction system that gives objects, whether they are buildings or foliage, different damage states, so you'll see buildings being slowly eroded and chipped away at before the finally collapse.

Other new headline attractions include extremely customisable companies and detachments—you can add a medical detachment to a company and then summon a medical truck mid-battle—and full tactical pause.

It's not coming until , but you can take it for a spin earlier by signing up to Games2Gether, which will let you try out alpha and beta builds. Deserts of Kharak was fantastic, which is why you'll find it above, but who hasn't yearned for a true Homeworld sequel? Blackbird Interactive's Homeworld 3 opens in new tab will have 3D combat with massive scale battles that let you control everything from tiny interceptors to massive motherships, just like you'd expect, as well as moving Homeworld's saga forward.

The studio still hasn't revealed much about the sequel, though its broad vision is to capture how the original games looked and played—something it even managed to do with Deserts of Kharak, despite being a ground-based RTS—but with "meaningful improvements. It's still a long way off, though, with launch not expected until Some of our favourite strategy games have spawned enduring modding communities, keeping decade-old game alive with dramatic overhauls that continue to be updated long after the devs have moved on.

As well as celebrating the best strategy games, then, we also want to celebrate a few of our favourite strategy mods. Until Total War: Warhammer, we had to rely on mods to get our fantasy Total War kicks, but with mods as good as Third Age opens in new tab , that wasn't too much of a sacrifice.

It's a Medieval 2 overhaul that recreates the third age of Middle-earth, including cities, landmarks and all the ents and orcs you could hope you fight or befriend. Lord of the Rings has inspired countless mods, but this remains one of the best. It throws in so much and tweaks pretty much everything, but it never compromises the game it's built on.

Long War merged them, giving fans of the older games something trickier and meatier to play with, but it still felt modern and polished. Firaxis developers even got involved, and for XCOM 2 the team created some official add-ons, before following up the mod with Long War 2. Crusader Kings 2 is pretty much the perfect platform for a Game of Thrones strategy game. It's fat with intrigue, warring nobles and mad monarchs tearing kingdoms apart.

That's not to say that the creators of CK2's A Game of Thrones mod opens in new tab haven't changed loads. It's a substantial overhaul that goes beyond changing the map and giving people lore-approriate names. Most of the focus is on one throne that everyone's fighting over, for instance, so the structure of the game has been changed to fit the setting. It also introduced a few systems before Paradox did, including characters being able to duel each other.

No official game has been able to capture the books or show quite like the mod. Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings.

These days, when he's not editing, he can usually be found writing features that are 1, words too long or talking about his dog. Fraser Brown opens in new tab. More features. See comments.

   

 

Game pc strategi offline



   

Strategy video games provide gamers with the opportunity to really delve into a game's world and characters and discover how certain aspects of them work. Some of the best strategy titles encourage resource and people management while others explore city building or wartime battle techniques and planning.

Many strategy games often require that they be played online, or at least have a persistent internet connection, but there are still loads of fun titles that can be played entirely offline on mobile, PC, and gaming consoles. Here are 12 of the best offline strategy games worth playing. Aven Colony is an offline building sim video game offlne puts the player in нажмите для продолжения of developing, managing, and protecting a human colony on an alien planet.

The city planning stratego resource management will appeal to fans of the Sim /7741.txt series while the science жмите setting по этому сообщению it apart with its extreme natural elements game pc strategi offline alien lifeforms.

Download Aven Colony for Xbox One. Download Aven Узнать больше for 10 license key free. The controls can take some time to get used to on Xbox One and PS4. The game's retro-inspired art style is distinctive but also deceptive as there's a surprising game pc strategi offline of content and depth beneath the cute exterior.

This isn't the basic kids game that it looks like. The 40 or so single-player campaigns will keep most gamers busy when playing offline, however, the multiplayer is /16255.txt recommended for those that can get an internet connection. Download 8-Bit Armies for Xbox One. Download 8-Bit Armies for PlayStation 4.

Download 8-Bit Armies for PC. The Banner Saga 3 game pc strategi offline a popular strategic roleplaying game RPG that has won numerous awards for its strong storytelling, beautifully animated artwork, and strong turn-based gameplay. Each страница through promises a unique experience due to the amount of character and game customization ;c offer and those who have played the first two Banner Saga video games will appreciate the respect for choices made in those games being reflected here.

Download The Banner Saga 3 for your platform. Halo Wars 2 is a real-time strategy game set within the same universe as the popular Xbox Halo video games. Unlike the main Halo titles though, which hame shooters, the Halo Wars series focuses agme on managing armies, building bases, strqtegi engaging in epic battles in the traditional top-down real-time strategy format.

There is a strong emphasis on online multiplayer with Halo Wars 2but the single-player campaign can be offlinr entirely offline and is worth experiencing for its story, characters, and impressive cutscenes which look нажмите сюда something out of a big-budget Sci-Fi epic. Download Halo Wars 2 ofgline your platform. Like its predecessor, XCOM 2 is a turn-based strategy game with a stratgi emphasis on its characters and science fiction storyline and a challenging learning curve that will keep players engaged.

Players can manage their own team of recruits and their individual skills, build facilities to unlock new abilities, and even strategize the best ways to increase support from game pc strategi offline populace.

There's a lot more to this strategy video game than its trailers let on. Mario, Luigi, Peach, Yoshi, and their Rabbid counterparts each have their own strengths and weaknesses which encourage players to experiment wtrategi try new strategies instead of relying on their personal favorite.

The game also has local two-player multiplayer which adds a lot more replayability after the initial campaign is completed. CastleStorm is a popular mash-up of the real-time tower defense and destruction video game genres that will appeal to anyone who's pv played Angry Birds and found themselves wishing the pacing was faster and more explosive.

CastleStorm is available on all modern consoles however the Definitive Editions on PS4 and Xbox One contain more content and improved graphics. In Game pc strategi offlineplayers must build and protect their castles by managing their medieval armies and casting magic spells at their attacking enemies. The strategii are very simple and are easy to learn for all skill game pc strategi offline while the light-hearted story mode will keep young helicopter strateg entertained while adults play.

Download CastleStorm for your platform. Valkyria Chronicles 4 is the fourth entry in the popular Valkyria Chronicles series of turn-based pd games but it's considered more of a direct sequel to the first game than the third due to being set within the same time period.

Valkyria Chronicles ofgline is very much equally a roleplaying game as it is a strategy game with players taking control game pc strategi offline a group of friends and guiding them through both personal and tactical decisions and even participating in the occasional third-person shooter action ztrategi.

The hand-drawn art style will appeal to fans of anime and manga serieshowever, those looking for an offline strategy game with a satisfying story will also find a lot to strattegi here. Download Valkyria Chronicles 4 for your platform. Game Dev Tycoon is a game pc strategi offline strategy game that allows gamers to experience the life and посмотреть больше of game developers from starting out in your garage to ofvline your own major gaming studio.

Players get gamd partake in every major decision involved in game making such as pitching ideas, researching new tech, responding to negative and positive game reviews, and even firing sgrategi. This is a sim game with a difference. Download Game Dev Tycoon for your platform. Pocket City is a game pc strategi offline solid city building game for iOS and Android devices that will appeal to fans of Sim City and other similar strategy games. In Pocket Cityplayers are given complete control lffline a city's development and must build roads, utilities, entertainment sites, and residential areas to help encourage people to move into and stay in the new metropolis.

This game features a very simple design aesthetic that makes things easy to see on sgrategi screens and Pocket City's in-game mission list will keep players continually building and adjusting their creations. Free ofcline paid versions are available on Android while iOS users will need to buy the game outright before using.

Download Pocket City for iOS. Download Pocket City for Android. Thronebreaker's price feels expensive considering it was originally going to be a free mode in Gwent. Thronebreaker: The Game pc strategi offline Tales is part digital card game, part roleplaying, and part strategy tame set within the fantasy world of The Witcher, a popular book game pc strategi offline video game series.

Like the main Witcher titles, Thronebreaker features a strong gamee on interactive story elements and character interactions but differs by replacing most of the combat with the digital offlihe game, Gwent. There's some genuine strategy required in all aspects of Thronebreaker and the game pc strategi offline introduces new mechanics at a gradual pace so the player never feels too overwhelmed. The main story campaign will keep most people busy for well over 24 hours of playtime and there's a lot to uncover for those that take their time.

Enemy Within is completely standalone though and features a full storyline, maps, characters, and weapons for iOS and Android users to enjoy. Fans of turn-based action strategy titles will enjoy XCOM: Enemy Within while science fiction enthusiasts will be especially satisfied with its story, characters, and atmospheric world.

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By Brad Stephenson. Brad Stephenson. He writes about Windows 10, Xbox One, and cryptocurrency. Reviewed by Kayla Dube. She frequently works in production with indie film companies. Tweet Share Email. What We Like. What We Don't Like. Was this page helpful? Thanks for letting us game pc strategi offline Email Address Sign up There was an error. Please try again. You're in! Thanks for signing up. There was an error. Tell us why! More from Lifewire.



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